Math Based Rendering

The Form Atlas

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Explore twelve creatures and forms built from equations, in a WebGL 2 gallery: sponges with real cavities, a winged dragon, a sea star, a Fibonacci-spined urchin, a jellyfish, a hydra, an anemone, a perforated diatom, a radiolarian cage, branching coral and a logarithmic shell. Every slider rebuilds the geometry, each form opens its construction equations, and a cutaway plane and wireframe show how it is made. Runs offline.

Visual Before you run it: needs WebGL.

For games or crowded controls, open the demo in a new tab for the most room.

  • WebGL
  • 3D
  • Procedural Generation
  • Mathematics
  • Shaders

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