Porous architecture
This atlas constructs twelve specimens directly from curves, parametric surfaces, perforated lattices and seeded branching rules. There are no downloaded models, photographs or textures in the renderer.
The sponge models have real hollow interiors and thick rims. Large pits displace the mesh; thousands of smaller pores use procedural color and bump maps. Those micro-pores are not a simulated aquifer of internal canals.
Marine animals are anatomy-inspired composites, not species-exact or measurement-calibrated reconstructions. The dragon is fictional. Hydra is a freshwater cnidarian. Plankton is an ecological grouping, not a single body plan. Each specimen is independently normalized for display; sizes cannot be compared.
Use the Equations tab for the construction rules, and download the complete field guide for definitions and references. Motion is illustrative. Transparent shells use raster blending. OBJ exports are unanimated geometry without shader relief, color maps or cutaway clipping, and are not guaranteed watertight.
Drag: orbit. Wheel or pinch: zoom. Right-drag or Shift-drag: pan.Space motion W wireframe C cutaway R reset camera E equations ← → specimen.
Ogawa et al. — sponge pumping architecture (2025)Smithsonian Ocean — echinoderm anatomyMarine Biological Laboratory — HydraNOAA — coral polyp anatomySavio et al. — diatom frustule architecture (2022)American Museum of Natural History — radiolarians
Only these optional reference links use the internet. The atlas itself makes no network requests.