Orbit or fly through nine worlds drawn entirely by GPU shaders, with no meshes or textures: a tidal archipelago, a porous abyssal garden, a gyroid cathedral, prismatic crystal vaults, dunes with an observatory ring, a mycelium moon, a Mandelbulb monument, an orbital orchard and a recursive Menger citadel. Change a world law and the surface updates without rebuilding; read each world's equations and save a recipe that reproduces the view. Runs offline.
VisualBefore you run it: needs WebGL, can save files to your device.