Math Based Rendering

World Foundry

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Details

Orbit or fly through nine worlds drawn entirely by GPU shaders, with no meshes or textures: a tidal archipelago, a porous abyssal garden, a gyroid cathedral, prismatic crystal vaults, dunes with an observatory ring, a mycelium moon, a Mandelbulb monument, an orbital orchard and a recursive Menger citadel. Change a world law and the surface updates without rebuilding; read each world's equations and save a recipe that reproduces the view. Runs offline.

Visual Before you run it: needs WebGL, can save files to your device.

For games or crowded controls, open the demo in a new tab for the most room.

  • WebGL
  • 3D
  • Shaders
  • Mathematics
  • Raymarching
  • Procedural Generation
  • Terrain

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