Two WebGL 2 studies to explore: a high-detail hero object placed in a deliberately cheap world, and a material-rescue tool that infers normals, roughness and albedo from a single image.
Visual Before you run it: needs WebGL.
For games or crowded controls, open the demo in a new tab for the most room.
Playing a game or need more room? Open demo in a new tab
JavaScript runs this experiment. Open demo in a new tab