AFTERLIGHT003 REAL-TIME STUDIES IN VALUE

01 / SELECTIVE FIDELITY

More
from less.

A cheap world. An expensive hero.
Put the detail where the feeling is.

THE PRINCIPLE

Not everything needs more polygons.
Everything needs intention.

SURFACE /
✳BUILDING THE LIGHT

AFTERLIGHT / ENGINEERING NOTES

Fidelity is
a decision.

Two studies. One argument: make the most of what is already there.

01 / THE HERO

Spend the budget selectively.

A single, textureless draw builds the faceted world. The hero gets the expensive material path: GGX, layered surfaces, clearcoat and a real six-face reflection capture.

The cube skips the hero, updates on scene changes and uses bounded angular sampling plus mipmaps. It is not ray tracing or exact GGX preconvolution.

02 / MATERIAL RESCUE

Keep the form. Recover the feeling.

The supplied geometry stays intact. Surface gradients, roughness variation, oxide, worn paint and filtered micro-detail give it another life. Compare both paths under the same camera and light.

Suggested relief changes shading, not silhouettes. Image-derived maps remain editable hypotheses, not measured physical properties.

GEOMETRY→SURFACE→LOCAL LIGHT→PERCEPTION

One WebGL 2 context. No framework. No remote assets. Explore flowing light and woven color in two interactive studies.