ECS Hex-Wheel Battle
Thousands of instanced dino and frog units animate on a hex wheel, with FPS and separate simulation/render timings.
Flocking, spatial hashing and battles at scale.
5 labs. Start with ECS Flocking Battle Benchmark.
Thousands of instanced dino and frog units animate on a hex wheel, with FPS and separate simulation/render timings.
Stress test for an entity-component system: blue and red units flock and fight via a spatial hash, timed per system. Click to spawn, set a seed, run a benchmark.
Structure-of-arrays entity system with a spatial hash: blue and red cylinder squads flock (separation, alignment, cohesion) and seek enemies to fight. Add fifty a side.
Structure-of-arrays entity benchmark with a flat spatial hash grid: dinos, frogs and bouncing molecules as instanced GPU meshes, with entity and FPS counters.
Pure ECS flocking stress test on Canvas 2D with a spatial hash; switch neon swarm or molecular modes, set entity count and seed, toggle fixed timestep, run a benchmark.