Insect Dominion: One World Crown
Colony strategy on one canvas: paint forage, war and resin pheromone fields, rally soldiers, research, and survive waves to reach the Living Crown rank.
Colony strategy, pheromones and competing insect societies.
6 labs. Start with Insect Dominion: One World Crown.
Colony strategy on one canvas: paint forage, war and resin pheromone fields, rally soldiers, research, and survive waves to reach the Living Crown rank.
Red and blue ant colonies fight over food and amber nodes while hidden territory, pressure-trail and morale layers steer them; reveal layers, drop snacks or an antquake.
Red and blue ant hives swarm over amber nodes on a hilly map, each following a doctrine such as siege. Trigger a frenzy, toggle the overlay, or restart; mostly spectate.
Eight ant civilizations expand across an endlessly generated chunked map, claiming resource nodes and fighting on contact. Watch the leaderboard or force spawn bursts.
Colony strategy on an open field: paint forage or war pheromones, rally soldiers, spend honey and amber to hatch and bloom, and hold out against the hornet queen.
Deterministic ant duel over three lanes with workers, soldiers, artillery and feast spikes, plus an event feed and lane-pressure readouts. Pause, step or set speed.