Projects & Labs

Procedural Terra

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Details

Three.js globe shaded in GLSL: simplex-noise elevation, moisture biomes, drifting clouds, day/night lighting. Drag to orbit; set seed, sea level, roughness, clouds.

Visual Before you run it: needs WebGL.

For games or crowded controls, open the demo in a new tab for the most room.

  • Terrain
  • Procedural Generation
  • 3D
  • Shaders
  • Three.js

Playing a game or need more room? Open demo in a new tab