Three.js globe shaded in GLSL: simplex-noise elevation, moisture biomes, drifting clouds, day/night lighting. Drag to orbit; set seed, sea level, roughness, clouds.
Visual Before you run it: needs WebGL.
For games or crowded controls, open the demo in a new tab for the most room.
- Terrain
- Procedural Generation
- 3D
- Shaders
- Three.js